![Molly Hayes, Runaway [698] [Jumpstart] [Marvel Super Heroes: Commander] [Non-Foil]](/images/facetofacegamesvault.shop/images/product/molly-hayes-runaway-698-jumpstart-marvel-super-heroes-commander-non-foil-1.jpg)
Molly Hayes, Runaway [698] [Jumpstart] [Marvel Super Heroes: Commander] [Non-Foil]
Power-up — {5}{R}: Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
$0.12
Original: $0.35
-66%Molly Hayes, Runaway [698] [Jumpstart] [Marvel Super Heroes: Commander] [Non-Foil]—
$0.35
$0.12Molly Hayes, Runaway [698] [Jumpstart] [Marvel Super Heroes: Commander] [Non-Foil]
Power-up — {5}{R}: Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
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Power-up — {5}{R}: Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)












